Einstein's Field Trip
Game Type: Board Game
# of Players: 2 to 5
Age Range: 10 to adult
Avg. Play Time:
Synopses: Players take on the role of a tribal shaman specializing in one of five magical forces: Air, Earth, Fire, Water, and Void. Through the use of these magical forces, special items, and the devices that Einstein has absentmindedly lost, they must brave the terrain and creatures of their land to collect the elemental totems and return to their home town to perform a ritual to send this heretic to his own place and time.
Current Status: in development